This project is an embodied interaction work that focuses on a balance wooden board. The audience can play a quick demo game by tilting left and right on the board. Following the basic principles of board sports, body movements on the board control the speed of characters on the screen. The character moves at a default speed, but different environmental situations may require different speeds to navigate successfully. To reach the destination in the adventure, players must carefully balance the board.
Balance and Vibrance
Embodied Interaction