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2024 | Winter Demo Day

Posters

Livestream
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The presentations will be livestreamed on Twitch during the event.


Schedule
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Wednesday, December 11, 2024
13:00–18:00

Marsio
Otakaari, Espoo

See the detailed schedule from the link below:

Schedule

Exhibition
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2024

3D Animations | 2024
Works from the 3D Animation Minor in 2024.
Artful Detective: Thief’s Eye
Xuemei Ge
VR
Thief’s Eye is an immersive virtual reality game that combines entertainment and art education, where players take on the role of a master thief and accept a special challenge from a museum curator.
Aurinko and Selene
Margo Nowicka
Aaron Geldert
Mercedes Krapovickas
Marija Šumarac
Rupesh Vyas
Master's Thesis
Aurinko and Selene is a 2D animation that tells a story of two children, Sun and Moon, who have a mythical argument originating from the differences in their genome.
Contamination to System
Yihan Lou
Embodied Interaction
Contamination to System, is an interactive mapping project inspired from the phenomenon that some sea creatures consume man-made contamination which then combines in their body and finally flows into the sea ecosystem and exploring ocean contamination and the threats to sea creatures caused by humans.
Knitted Resonance
Xuefei Shi
Composing with New Musical Instruments
A wearable sound controlling piece with stretching sensors on to trigger sound effects (such as reverb, frequency, amplitude, speed, granular position, etc.) with intuitive body movements.
Nutrient Collector
Yihan Lou
Designing and Creating Virtual Worlds Game Project Personal Project
Nutrient Collector is a self-contained VR game letting the player collect to save the nutrients that drain away from the living world underground
Odditype
Guus Hoeberechts
Art+Media Studio
odditype is a web application that functions to add some oddity to your typefaces.
ODDLI
Néstor Feijoo
Antti Kangas
Melanie Wigger
Vili Sihvola
Esther Calderón Morales
3D Animation Game Project
ODDLI is a satisfying puzzle game about finding harmony in chaos
Poetry of Place
Ana Todosijevic
Computational Art and Design
Building upon the concept of genius loci (the spirit of a place), Poetry of Place seeks to give voice to a particular environment by translating the parameters of environmental conditions into poetry using Large Language Models (LLM) to generate text.
Project Name
Author 1
Context
Project summary
Project Name
Author 1
Context
Project summary
Ruby Ran Away From Home
Michelle Lauriste
Iiro Peltonen
Yuchen Hu
Yidi Mao
Eleni Kavouki
Antero Huttunen
Game Project
It’s a puzzle game about a naughty teenager vampire who ran away from home and now is in trouble with her dad.
Sisyphe's Backspace
Zihan Liu
Game Project
A text-based video game about Hesitation.
Sky Beneath
Author 1
Context
In Sky Beneath, you assume the role of Cassie, an intrepid scavenger seeking salvage in abandoned mining facilities.
State of Matter
Jinda Li
Game Project
An interactive game prototype, where the avatars exist in more than a solid state, but gas or liquid.
Suiōnki
Heu Hsu
Composing with New Musical Instruments
The musical instrument suiōnki draws inspiration from Japanese traditional kamameshi pot, transforming the process of rice-making into an interactive performance.
The Collective Metabolism of Extremophiles
Berenike Melchior, Joel Rännäri
The 21st Century Art & Science Lab
It features a cylindrical aquarium housing a spirulina bacteria culture (non-harmful), a pipe system with pumps transporting the bacteria, an internal growth light system, and three glass sculptures.
The Crowd
Jiali Huang
Visual Programming Workshop
This short film explores the profound feeling of loneliness even amidst a bustling crowd, delving into the dissonance between external chaos and internal solitude.
The strainer
Patricija Šapokaitė
Composing with New Musical Instruments
Loosely inspired by a handful of scenes of “Midsommar”, the strainer’s main goal is to record and mimic the sound, while changing pitches, adding distortions and/or delays.
Traceless
Xuedan Gao
Xinchen Liu
Computational Art and Design Physical Computing
In this project, we aim to use ice as a medium and collaborate with ice, focusing on the transformative qualities of its melting process to reveal the active roles that objects play in shaping our environment.
Wearable Stridulation-Inspired Instrument
Markus Skraba
Composing with New Musical Instruments
The concept for this musical instrument draws inspiration from stridulation - the sound production method of certain animals, especially insects, that generate sound by rubbing body parts together.
Where’s home from here?
Berenike Melchior
Visual Programming Workshop
Where’s home from here? is a 360° video installation that transforms live weather data from a given location into an immersive experience.
Whispers of the Wild
Liu Wenyi
Huang Xueting
Designing and Creating Virtual Worlds
Whispers of the Wild invites you to step into the role of a lost traveler, awakened on a mysterious island at night.
Wind Typography/Calligraphy
Heya Kwon
Computational Art and Design Physical Computing
Typography/Calligraphy created using local wind data (speed and direction)
Wish You Were Here
Ilona Pakarinen
Physical Computing
This project features two stuffed toys that can be used as communication devices between long distance friends. When one toy is given input, another outputs a sound.
XR Design
Tania Chumaira
Markus Norrena
Markku Luotonen
Personal Project
XR Design programme in Metropolia UAS started in 2018. While keeping at its curriculum development, the programme has worked on numerous research and design projects that implements XR technology to everyday’s practices.
Your Alien/Imaginary/Fluffy Friend
Yushan Han
Physical Computing
My project is a fluffy soft robot. People can interact with it.